Anagraphical

Name: Alcina Arle
Player: Baldo
Classes: Witch 14 (favoured), Fighter 1
Experience Points: 635’000/895’000
Alignment: N
Deity: Wicca
Description: Human girl, 19 years, 1.68m tall, 55kg, red hair, green eyes.
Short backstory:

Vitals

HIT POINTS: 88/88 + 0/19 False Life ~^(NB 10 are from ring)^~
+3 AC myst (x), +7 AC Ironskin (natural, net +5 due to Iceplant) (x), +3 from Defending Psychopomp (Free Action)
ARMOUR CLASS: 28 = 10 + 11 (armour) + 2 (DEX) + 2 (ring, deflection) + 2 (Iceplant hex, natural) + 1 (feat, dodge).
Touch: 15. Flat-Footed: 19.
INITIATIVE: +2 (DEX)
Base Attack Bonus: +8/+3
Spell Resistance: 0
Damage Reduction: /
Combat Maneuver Bonus: +8 (BAB)
Combat Maneuver Defense: 20 = 10 + 8 (BAB) + 2 (DEX)
Sanity: 4 (roll 1d20+LVL vs 20-SAN)

Saving Throws

FORTITUDE: +7 = 6 (base) + 1 (CON)
REFLEX: +6 = 4 (base) + 2 (DEX)
WILL: +11 = 9 (base) + 2 (WIS)

Weapons

WEAPON ATTACK DAMAGE CRIT TYPE RANGE AMMO MISC
Gelid Psychopomp (scythe) +8/+3 2d4 + 1d6 cold x4 P / / Mstwk, Defending* (+3), Frost*, Ominous*
Repose Borealis (longbow) +10/+5* 1d8 + 1d6 cold* x3 P 200ft 40 (cold iron tip) Mstwk, Darkwood, Distance*, Frost*, Bane of Undead*
Cold iron dagger +9/+4 1d4 19-20x2 P or S / / Masterwork, Cold Iron

*+1AB, +7dam if <30ft with bow (feat), further +2AB, +2+2d6dam vs undead
*Bane of Undead: +2 enhancement bonus, +2d6 damage against undead targets.
*Defending: Free Action at start of turn to apply weapon’s enhancement bonus to AC (stacks with everything else).
*Distance: Double range increment.
*Frost: STD action to activate once, then +1d6 cold damage to all attacks until dropped (STD action again).
*Ominous: Add enhancement bonus to Intimidate. DC 13 Will or target shaken for 3 minutes on confirmed critical hit, then cannot be shaken by Ominous again for 24hours.

Ability scores

ABILITY TOTAL BASE RACE MISC
Strength 10 (0) 10
Dexterity 14 (+2) 14
Constitution 12 (+1) 12
Intelligence 23 (+6) 17 2 +4 (headband)
Wisdom 14 (+2) 14
Charisma 14 (+2) 13 +1 (ring)

Skills

C SKILL TOTAL ABILITY MOD. RANKS MISC
Acrobatics 2 (DEX) -2 (armour)
Appraise 6 (INT) 3 (familiar)
Bluff +13 2 (CHA) 11
x Climb +5 0 (STR) 4 3 (class) -2 (armour)
x Craft: Alchemy +23 6 (INT) 14 3 (class)
x Diplomacy +21 2 (CHA) 15 3 (class) + 1 (trait)
Disable Device* 2 (DEX) -2 (armour)
Disguise 2 (CHA)
Escape Artist 2 (DEX) -2 (armour)
x Fly +11/+17 2 (DEX) 8 3 (class) -2 (armour) + (witch LVL)/2 if hex
x Handle Animal* +14 2 (CHA) 4 3 (class) + 5 (ring)
x Heal +10 2 (WIS) 5 3 (class)
x Intimidate +15/+18 2 (CHA) 10 3 (class) + 3 if Ominous Psychopomp
x Knowledge (Arcana)* +17 6 (INT) 8 3 (class)
x Knowledge (Dungeoneering)* 6 (INT)
x Knowledge (Engineering)* 6 (INT)
Knowledge (Geography)* 6 (INT)
x Knowledge (History)* 6 (INT)
Knowledge (Local)* 6 (INT)
x Knowledge (Nature)* +21 6 (INT) 4 (12) 3 (class) (12 “ranks” by headband)
Knowledge (Nobility)* 6 (INT)
x Knowledge (Planes)* +21 6 (INT) 6 (12) 3 (class) (12 “ranks” by headband)
Knowledge (Religion)* 6 (INT)
Linguistics* +7 6 (INT) 1
Perception +8/+10 2 (WIS) 6 2 if familiar close
Perform: … 2 (CHA)
x Profession*: … 2 (WIS)
x Ride +10 2 (DEX) 7 3 (class) -2 (armour)
Sense Motive +8/+10 2 (WIS) 6 2 if familiar close
Sleight of Hand* 2 (DEX) -2 (armour)
x Spellcraft* +24 6 (INT) 15 3 (class)
Stealth +15 2 (DEX) 5 -2 (amour) + 5 (plate armour) + 5 (cloak)
x Survival +6 2 (DEX) 3 3 (class) -2 (armour)
x Swim +6 0 (STR) 1 3 (class) -2 (armour) + 4 (hex)
x Use Magic Device* 2 (CHA)

* Trained use only; C = x if class skill

NB: +1*witch lvl (favoured), +1*lvl (human)

Known languages: Damarian, Wiccan, Dwarven, Elven, Siaskai

Feats

Special abilities

HEX require a Standard Action to cast and cause no Attacks of Opportunity.
HEX saving throws: 23 = 10 + 7 (witch level/2) + 6 (INT)

Ancient powers

ANCIENT POINTS: 9/9

BOMBATOMICA

(sono tutti usa e getta, ci vuole un’azione standard per usarli)
* Hold monster, mass (LI 9, Will DC 35, arbitrary number of targets but they all have to be within 10ft of each other)
* Winds of Vengeance (LI 9, DC 35)
* Bilocation (LI 9, DC 35)
* Pioggia di fuoco
Piove fuoco per 24 ore in un’area di 3km. Ogni round 1 danno da fuoco. Luce.
* Inchiodare al cielo
Spari in orbita un bersaglio di al piu’ 1000kg.
* Resistenza Incantesimi Epica (+35 RI per 24h)
* Teletrasporto Perfetto
Teletrasporta l’incantatore e una massa fino a 1 tonnellata. Gittata 10000km. Non sbaglia.
* TZunami di spiriti di nebbia
Evochi spiriti della nebbia che infliggono 10d6 danni magici a round (Volonta’ DC 35 dimezza) per 5 round in un’area di 1km.

Spells

CONCENTRATION: 1d20 + 14 (witch LVL) + 6 (INT), + 4 from feat if Casting Defensively
Casting Defensively: DC 15 + 2 * spell level
Taking Damage: DC 10 + damage + spell level
ARCANE SPELL FAILURE: 25%, 5% with Swift Action (feat)

Spell slots

Level 0

Per day: 4
Save DC: 16

Prepared: Detect Magic, Dancing Lights, Spark, Stabilize

Level 1

Per day: 4 + 2
Save DC: 17

Patron: Detect Undead
Prepared: Burning Hands, Charm Person, Ear-Piercing Scream, Enlarge Person, Reduce person, Snowball, Snowball

Level 2

Per day: 4 + 2
Save DC: 18

Patron: Command Undead
Prepared: Climbing Beanstalk, False Life, Hold Person, Ironskin, Ironskin, Pox Pustules

Level 3

Per day: 4 + 1
Save DC: 19

Patron: Twilight Knife
Prepared: Dispel Magic, Dispel Magic, Lightning Bolt, Lightning Bolt, Vampiric Touch

Level 4

Per day: 3 + 1
Save DC: 20

Patron: Black Tentacles
Prepared: Fleshworm Infestation, Hallucinogenic Smoke, Masochistic Shadow, Masochistic Shadow

Level 5

Per day: 3 + 1
Save DC: 21

Patron: Snake Staff
Prepared: Baleful polymorph, Feeblemind, Hold Monster, Teleport

Level 6

Per day: 3 + 1
Save DC: 22

Patron: Create Undead
Prepared: Animate object, Flesh to Stone, Swarm Skin

Level 7

Per day: 2
Save DC: 23

Patron: Waves of Exhaustion
Prepared: Chain Lightning, Fairy Ring Retreat

Known spells

Spells marked with * relate to feats, hexes or patron and cannot be prepared.

Level 0

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Dancing lights - (100 10*LVL)ft 1 minute No STD V,S Summon up to 4 lights or one humanoid shape
Detect Magic Cone 60ft Up to LVL mins No STD V,S Detect magical auras
[Detect Poison][] One or 5ft cube (25+5*LVL/2)ft Instant No STD V,S DC 20 Craft (Alchemy) or WIS check (or both) to determine if target is poisoned
Light Object Touch 10*LVL mins No STD V,M/DF Normal light 20ft radius, increase light level 20ft further
Mending LVL lbs 10ft Instant Will 10 mins V,S Repair target item
[Message][] LVL creatures (100+10*LVL)ft 10*LVL mins No STD V,S,F Can whisper messages and receive whispered replies. Shared channel. Thick barriers stop it
Putrefy Food LVL ft^3 10ft Instant Will STD V,S Rot target food and drinks or spoil a single potion
Read Magic You Self 10*LVL mins No STD V,S,F Decipher magical inscriptions
Spark Object (25+5*LVL/2)ft Instant Fort STD V or S Target Fine object catches fire
Stabilize One (25+5*LVL/2)ft Instant Will STD V,S Target creature at <0 hit points is stabilized

Level 1

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Blood Money One Self Instant No Swift V,S Take 1d6 points of damage. When casting a spell in the same round, you can take STR damage to cover component cost (1 STR = 500gp)
Burning hands Cone 15ft Instant Refl STD V,S min(LVL,5)d4 fire. Refl halves
Charm person One (25+5*LVL/2)ft LVL hours Will STD V,S Target becomes friendly. +5 ST if fighting
Cure light wounds One Touch Instant Will STD V,S Cure 1d8 + min(LVL,5) hit points
Detect undead* Cone 60ft LVL mins No STD V,S,M/DF Detect undead auras
Ear-piercing scream One (25+5*LVL/2)ft Instant Fort Yes V,S Target takes min(LVL,5)d6 damage and is dazed for 1 round
Enlarge Person One (25+5*LVL/2)ft LVL mins Fort 1 round V,S,M Target size increases by one step. +2 STR, -2 DEX (min. 1), -1 AC. Weapon size increases too (see table in spell descr.)
Frostbite One Touch Instant No STD V,S, Can do up to LVL melee touch attacks that deal 1d6+LVL nonlethal cold damage and fatigue the target till they recover from the damage (can’t exhaust)
Hypnotism 2d4 HD (25+5*LVL/2)ft 2d4 rounds Will Full V,S Targets are fascinated and two steps more friendly
Icicle Dagger Self 0ft LVL mins No STD V,S Create returning (bamfs back if you throw it) +1 frost (+1d6 cold damage) dagger.
Identify Cone Self 3*LVL rounds No STD V,S,M Like Detect Magic but +10 to Spellcraft check to identify magical items (can’t do artifacts).
Mage armour One Touch LVL hours Will STD V,S,F Target gains +4 armour bonus to AC
Mount One (25+5*LVL/2)ft 2*LVL hours No Full V,S,M Summon light horse or pony
Reduce person One (25+5*LVL/2)ft LVL mins Fort Full V,S,M Target shrinks one size: +2 DEX, -2 STR, +1 attack and AC
Snowball One (25+5*LVL/2)ft Instant Fort STD V,S Ranged touch attack min(LVL,5)d6 cold. Fort or be staggered for 1 round. No spell resistance.
Summon monster I One (25+5*LVL/2)ft LVL rounds No Full V,S,F/DF Summons creature. See tables
Unseen Servant* One (25+5*LVL/2)ft LVL hours No STD V,S,M Summon invisible, mindless, shapeless form at your bidding

Level 2

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Blood Transcription One Touch 24 hours No STD V,S Drink blood of dead spellcaster, learn a spell known by him
Climbing Beanstalk One (25+5*LVL/2) Instant No STD V,S,DF (10+5*LVL/2)ft tall beanstalk sprouts from the ground
Command Undead* One (25+5*LVL/2) LVL days Will STD V,S,M Control target undead creature. No ST if unintelligent
[False Life][] You Self LVL hours No STD V,S,M Gain 1d10 + min(LVL,10) temporary hit points.
Hold Person One (100+10*LVL)ft LVL rounds Will STD V,S,F/DF Target humanoid is paralyzed
Ironskin You Self LVL mins No STD V,S,DF/M min(7, 4+(LVL-4)/4) natural armour bonus to AC
Levitate* One (25+5*LVL/2)ft LVL mins No STD V,S,F Can move target (can be self) up or down
Pox Pustules One (25+5*LVL/2)ft LVL mins Fort STD V,S,M Target is sickened with -4 DEX. Can remove sickened for 1 round with move action
Vomit Swarm You Self LVL rounds No STD S Vomit swarm of spiders. Will move forwards but can be controlled with STD action

Level 3

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Bestow Curse One Touch Permanent Will STD V,S Place arbitrary curse on target
[Conjure Carriage][] One (25+5*LVL/2)ft LVL hours No 1 round V,S,M Conjure fine carriage for six people, two phantasmal light horses and invisible coachman (can only do basic driving).
Dispel Magic One (100+10*LVL)ft Instant No STD V,S Attempt to dispel active effect, magical item or spell being cast
Fly* One Touch LVL mins Will STD V,S,F Target flies at 60ft, ascend half, descend double, good maneuverability
Lightning Bolt Line 120ft Instant Refl STD V,S,M min(10,LVL)d6 electricity damage in a line from caster
Matchmaker Two (100+10*LVL)ft LVL hours Will STD S,M Targets fall in love. Both must fail ST
Tongues* One Touch 10*LVL mins Will STD V,M/DF Can speak and understand all spoken languages
Twilight Knife* One (25+5*LVL/2)ft LVL rounds No STD V,S,F Floating knife attacks same creature as caster
[Vampiric Touch][] One Touch Instant/1 hour No STD V,S Deal min(10,LVL/2)d10 damage that you gain as temp hit points (max target’s HP + CON). They disappear in 1 hour.

Level 4

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Black Tentacles* 20f radius (100+10*LVL)ft LVL rounds No STD V,S,M Tentacles grapple creatures caught in AoE. AoE is difficult terrain
Borrow Corruption One Touch Permanent No STD V,S,M Gain corruption from a creature, losing 1 SAN. VARIANT: effect is permanent. Dispelling with Restoration or such restores SAN and removes corruption.
Divination You Self Instant No 10 mins V,S,M (25gp) Will provide useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. Response can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. Can fail; see full description.
Fleshworm Infestation One Touch LVL rounds Fort STD V,S Target makes ST every round: 1d6 damage, -2 DEX 1 round staggered on fail; 1 round sickened on pass
Hallucinogenic Smoke You Self 3*LVL rounds Fort STD S,M Exhale 30ft cone immediately or later as STD action. Creatures caught make Fort ST: LVL rounds nauseated on fail; 1d4 rounds sickened on pass
Masochistic Shadow One (25+5*LVL/2)ft LVL rounds Will, Refl STD V,S If fail Will, 1d4 STR damage, then each round Refl ST: 1d4 STR damage on fail; 1 STR damage on pass. Can kill

Level 5

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Baleful Polymorph One (25+5*LVL/2)ft Permanent F,W STD V,S Target becomes Small or smaller anymal of 1 HD or less. Fort negates. Fail Will to lose extraordinary, supernatural and spell-like abilities and spells. Maintain in any case class and level (thus BAB, base ST, HP).
Dominate Person One (25+5*LVL/2)ft LVL days Will Full V,S, Target obeys commands via telepathic link. There are limitations
Feeblemind One (100+10*LVL)ft Instant Will STD V,S,M INT and CHA drop to 1. Arcane spellcasters suffer -4 ST
[Hold Monster][] One (100+10*LVL)ft LVL rounds Will STD V,S,M/DF Target is paralyzed
Teleport You and LVL/3 medium creatures Touch Instant Will STD V Teleport up to 100*LVL miles away. See table
Snake Staff* Varies (100+10*LVL)ft LVL rounds Will STD V,S,M Transforms wooden sticks into LVL snakes. See description

Level 6

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
Animate Objects LVL*small objects (100+10*LVL)ft LVL rounds No STD V,S Animate LVL*small non-magical objects (1 medium = 2 small etc.)
Create Undead* Corpse (25+5*LVL/2)ft Instant No 1 hour V,S,M ($$$) Create undead creature from dead body. It is not automatically controlled
Flesh to Stone One (100+10*LVL)ft Instant Fort STD V,S,M Fleshy target turns to stone. Damage to the statue carries on if back to flesh
Source Severance Self 5ft radius 10 * LVL mins No STD V,S,M Antimagic field blocks either divine or arcane spells and spellcasting. Concentration DC 20 + twice spell level to cast across
Swarm Skin Self Self Indefinite No STD V,S,M,DF Become LVL swarms of creatures; see text.

Level 7

SPELL TARGET RANGE DURATION SAVE ACTION COMPONENTS SHORT DESCRIPTION
[Chain Lightning][] 1+LVL (400+40*LVL)ft Instantaneous Refl STD V,S,F 1d6/level damage, 1 more bolt/level. Refl halves, secondary targets have +2
Fairy Ring Retreat One (25+5*LVL)ft 2*LVL hours No STD V,S,DF Twilight meadow in impassable forest offers sustenance for 4*LVL people. Fey servants. Caster can open portal on their side at will, but closes after them (designated people may pass before them). Portal is toadstool circle, becomes invisible afterwards.
Waves of Exhaustion* Cone 60ft from you Instantanous No STD V,S All living targets become exhausted (move at half speed, cannot run or charge, -6 to STR and DEX. 1 hour rest to become fatigued)

Armour and Shields

ITEM BONUS TYPE PENALTY SPELL % WEIGHT DESCRIPTION
Mithral full plate +2 11 Medium -2 25% 12.5 Mithral, masterwork, Deathless*, Spell Storing* (Vampiric Touch), Shadow*.

*Deathless: deny first 10 positive or negative energy damage from each attack; 25% chance negate negative levels.
*Spell Storing: can store a touch spell up to 3rd level and release it with Free Action when hit in melee.
*Shadow: +5 Stealth.

Inventory

ITEM COUNT COST WEIGHT DESCRIPTION
Arrow, cold iron tip 40 1sp
Bag of holding 1 2500gp 7.5kg Can contain 125kg, 810l
Belt pouches 1
Bomb, alchemical 2 3d6 fire + 1d6 next round
Cloak, elvenkind 1 2500gp +5 Stealth
Full plate, mithral 1 21000gp 12.5 See Armour and Shields
Gemma del potere 1 Stores a 3rd level spell (Lightning)
Headband, Intelligence 1 16000gp +4 Intelligence
Journal 1 Restarted diary after resurrection (Sol the construct has it)
Pouch, spell ingredient 1 5gp
Ring, elven nobility 1 +10 HP, +1 AC, +1 Charisma, +5 Handle Animal
Ring, protection +2 1 8000gp +2 deflection AC
Scroll, Teleport 1 900gp 9th level caster (4 people)
Wand, Cure Light Wounds 1 750gp 47 charges left

Bag of Holding

ITEM COUNT COST WEIGHT DESCRIPTION
Backpack 1 10gp
Bedroll 1
Blanket 1
Candle 20
Cauldron 1 For alchemy
Chalk 10
Charcoal 5
Cot 1
Dreamer’s star (one dose = six people) 5 5gp Brew tea before sleep, get full night’s rest worth with just 6 hours
Hallucinogens Enough 50gp all Something like Bloodrush Extract but it’s really just for fluff, I ain’t spending that much money :P
Incense, stick 10 1gp Each burns for an hour
Incense and offering (for Divination) 0 25gp Material components for Divination spell
Inkwell 1
Kit, healer’s 1 50gp +2 Heal checks. 10 uses left
Map, Siaskai’s 1 Inf Extremely ancient, shows three locations of power
Outfit, explorer’s 1 10gp For adventurin’
Outfit, traveler’s 1 1gp For chillin’
Pelt, cat’s 1
Pelt, raven’s 1
Pickaxe 1
Quill 1
Rope, hempen 200ft 1gp/50ft
Ration, trail, daily 50 5sp
Shovel 1
Skin, tuna’s 1
Soap 1
Talon, Ice demon’s 2
Thairmonur’s Tear 1 Spent and inert. Queen Quam’s
Woodcutter axe 1

Money and assets

PERSONAL: 175gp, 7sp, 10cp
PARTY FUNDS: 0

Army ant swarm

HP: 49/49
Attack: 2d6 (6d6 if target nauseated or helpless)
Cling: If a creature leaves the swarm’s square, the swarm takes 1d6 damage. At the start of each of its turns, the creature takes 3d6 damage. It can take a DC 17 Reflex save as a Full-round action to stop the effect.

Leech swarm

HP: 39/39
Attack: 2d6 + poison (DC Fort 15, 1/round for 2 rounds, 1d4 DEX damage)
Blood drain: If you start your turn inside the swarm you take 1d3 STR and CON damage